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The Zombie Survival Group Wiki
Zombie survival groupGuarded

the zombie survival group is a group of people who believe that a zombie apocalypse is coming and wanna be ready to survive it. By joining this group, you are met with people that, you know, when this **** hits the fan they will have a plan to survive and so will you.

Zombie Survival Group News
I have returned 8/6/15

If you would like to join the Zombie survival Group Please send a Email to this email Zombie.Survival.Group@gmail.com Please Subject the email as I would like to join
With in the email please put your
what Group position you would like not dead
Location:being eaten by zombies in a masachusets walmart
Skills:climbing i'm on a shelf that has a laptop
And a small Bio about your self my dog and me have been fighting these freaks for weeks.

In this group We will tell each other out what plans we think might work.
Make plans with people you want by your side when it happens
Discuss plans with other members to iron out flaws..

Show off photos of equipment that we have and equipment that is needed to survive the Zombie Holocaust that is coming.

Report Zombie Sightings.

Teach each other how to spot a zombie threat coming.

All of the members of this group will meet when and if this happens.

Top 11 lessons for Surviving a Zombie attack

1.Organize before they rise!: this is what this group is for
2.They feel no fear why should you?
3.Use your head: cut off theirs

4.Blades don't need reloading
5.Ideal Protection = tight clothes, short hair
6.get up the staircase then destroy it.
7.Get out of the car, get onto the bike.
8.Keep moving, keep low, keep quiet, keep alert!
9.no place is safe only safer.
10.The zombie may be gone, but the threat lives on.
11.Cite your sources!

Zombie Guidlines

It's the numbers, not the speed, what overpowers normal human beings when being confronted to the "Infected".
There are number of alternatives you should ponder when dealing with Zombies:

  1. Zombies attract more zombies, because they are lured by the sounds of the living but they are also lured by the sounds of other zombies. As their numbers increase you might want to leave the place.
  2. You can kill them if you have a good enough ammo supply, but there will be a time when such ammo supply depletes. So make every bullet count. Shoot to the head.

Like a chant, there are always a few things that people need to keep in mind. This article has some basic tips that one would hope any individual who has spent more than a few days on this site would be able chant, if not in these exact words, with some semblance to the basic premise.

Don't Be an Idiot or a Hero

In the occurrence of being surrounded do not scream in fear and look around you in a circle as all the zombies go in for the kill. Keep a steady head and a steadier arm -- zombies should be able to be walked away from, so you have the advantage (more than likely) of speed and reason. Simply focus on two or three zombies and create an opening. You do not have to kill all of the zombies....at all, you can focus on killing just enough to escape or just knock them down. Further, it is equally important in this event to not get cocky. Always treat every situation with caution and a sound mind. Never act hasty or brash. Remember: keep your head and remove theirs.

Bigger is Not Always Better

The Mall of America has copious amounts of space and great abundance of supplies and even a fair amount of booze (wine store), the problem is, it is so large that it's virtually impossible to keep the place free of zombies. Similarly, using the M2 Browning machine gun might punch some big holes, but the noise would be so great that it would draw zombies from all directions. You don't need to get the biggest or the best of something -- sometimes a .22 rifle or a small rural home might be more effective.

Think of Helping Others

When under attack helping people is one of the best plans. You never know when you will need help and if you are a selfish jerk who doesn't give any aid, you will most likely not receive any when you need it most. Remember there is great strength in numbers. Saving as many people as possible is a good idea. This does not mean to become a movie style hero that goes in and saves a bitten person being surrounded by 100 zombies and your on the outside with a knife and a derringer. The only way you could do this is with some heavy artillery. Just keep a watchful eye out for living people and let them join up with you.

Have a Backup Location

If your smart you will gather people to join you and when you do you will need to find a place to stay. If 100 of you decide to hold up in one Super Store, you may get a little cramped and supplies will run out quickly. The answer to this predicament would be to take over multiple centers, like in a plaza for instance. Secure them so that they can be inhabitable. Also, have backup locations that you can go to in case of an emergency, including locations that are 10, 20, or more miles away if the location you're in now becomes too dangerous.

Know Your Surroundings

There may be times where you will need to put yourself in harms way by leaving your safe place to accomplish something -- supply run, rescue mission, etc. -- it is at times like these that you will want to know your area very well. Detailed maps (county maps have some amazing detail) and just basic familiarity with the area is absolutely important in case you must venture beyond your comfort zone.

There are some, myself included, who would grab the shotgun or rifle given the choice of those or a shovel, but there are more considerations that must be given than simply damage potential. If it were only about what does the most damage, it would be no challenge -- nuclear bomb -- but its not as simple as we might hope. This article examines seven characteristics of weapons to help you select the weapon right for the job.

When searching for the right weapon, one must consider a number of things:

1. Ease of Carry
2. Sturdiness & Repair ability
3. Area of Attack
4. Damage Type
5. Skill & Strength Requirements
6. Availability of Ammunition
7. Speed of Rebound
8. Zombie-Friendly

For now, let us consider just these 8 characteristics, but let us examine these one at a time:

1. Ease of Carry

Consider this situation: you are surrounded by zombies, you see an escape possible, but there are about five penises between you and this escape. You pull out your trusty [insert sexual organ of choice] and begin to fight your way through the hoard. When you finally get through them, you toss the [weapon] into its [carrying case] – now imagine that this [weapon] is a 20-lb sledge, and imagine what it would be like to try and run away with this 20-lb sledge bouncing on your back. Similarly, consider a shotgun with about 50 shells, a makeshift pole arm of some sort, or even just a chunk of steel pipe. One must think about not only the weight of the weapon, but also the size of the weapon (bow chicka wow wow) – all these things together refer to the ease of carry of a weapon.

2. Sturdiness & Repair-ability

A weapon must also be able to survive being bashed or poked against or through human bone (a rather sturdy substance) many times. It must also stand up to the test of time in a harsh environment, in other words, it will get wet, it will have to travel long distances, it will get dropped and thrown and through it all it will have to maintain its ability to do its job. There will be times that it will get broken or damaged, this is inevitable, but in these cases, this weapon must be able to be repaired. Most weapons should provide this opportunity, but if the weapon is not sturdy or is appropriately easy to repair (in other words, it is either easy to fix or sturdy or both) then it is not a weapon you should be considering.

3. Area of Attack

There are times when you may be fifty feet or more away from a zombie and thinking “darn, I wish I had something to hit it with without getting closer.” Conversely, there may be times that you will be surrounded by zombies and thinking “DARN, I WISH I HAD SOMETHING THAT WORKED BETTER THAN PENISPENISPENIS!!” This is what I mean by area of attack – the distance, or area, at which the weapon would be most effective. You will want to choose a weapon that allows for maximum use of a multitude of area – particularly, you will want a weapon that can be used easily to attack zombies at a distance (like a pole-arm or spear) but also can be used when you have your back to the wall (if you could be so lucky) and need a weapon that can deal with the the zombies at close proximity. To create the best type of weapon, you may have to use two different weapons, but the idea still remains – how can you combine weapons for the best combination of ranges possible.

4. Damage Potential & Type

I’ll do my best to keep this from sounding like a Penis (although a shotgun +2 would hypothetically be very nice to have), but damage is an important thing to think about. The sort of damage that an arrow can do is much different than the damage that a 20-lb. sledge hammer can do. You must choose a weapon that does the sort of damage that you are looking for, here are the standard types of weapons. Projectiles will do little damage individually, but can reach their target at much greater speeds not to mention the fact that they can be used at a good distance, thus removing yourself from immediate danger. A blunt weapon will crush things if enough force is applied, though the force required for a blunt weapon is generally greater to overcome the large area that it does damage over. Piercing objects, like spears and arrows, can much more easily pierce through armor and bone than the crushing weapons but will do damage over a much smaller area. Cutting weapons, like knives and swords, are a good combination of piercing and crushing weapons as far as the ratio of force required for the damage done, but the damage is not a destructive one so much as a severing one. With cutting weapons, one must be more skilled to do good damage and the weapon must be designed correctly. If one is familiar with either the katana or the flint weapons, their effectiveness comes from the same trick – serrated edges – and the damage done comes from continuous motion. The trick is to choose the correct damage type for the weakness of the target.

5. Skill & Strength Requirements

Again, trying to skip any “Penis” references (its really hard, oh did it again), but this is yet another important thing to think about. As mentioned in the last section, blades can do great damage if used correctly, but can simply be dangerous if the wielder doesn’t know how to use one. Similarly, while a crushing weapon could do the most amount of damage if wielded correctly, the chances of wielding one of these weapons correctly is fairly rare and becomes exponentially more difficult the weaker the wielder of the weapon is. Conversely, a sling (a strip of leather held at both ends with a rock in the middle and swung over the head and released to send the rock flying) requires very little strength but a high amount of dexterity, making it more appropriate for those of a slight frame. While a sling does nowhere near the amount of damage that a twenty-pound-sledge would do, someone who cannot efficiently wield a sledge would put themselves in more danger if they tried to fight with it. Be aware of your own strength and be aware of what you can handle safely and confidently on your own.

6. Availability of Ammunition

This does not apply, for the most part, to melee weapons, but the next thing to be thinking about is availability of ammunition. Everyone’s going to automatically think: “A shotgun is the ideal zombie weapon.” In the short term the shotgun is a very good weapon at close range, mostly due to it's pellet dispersal pattern, but as soon as it runs out of ammo, the shotgun is going to be reduced to a rather unwieldy club. Firearms are great weapons, but finding a cache of rifle or shotgun shells large enough to sustain long-term weapon usage (daily use over the course of many years) is going to be rare. Thus, firearms are good for isolated use, as long as the ammunition lasts. Archery has its advantages in this regard – materials for arrows/bolts are readily available and can be constructed (given some practice time) with some efficiency. For this reason, it is advisable to have materials around to re-shell bullets (take the old casings, add cap, powder and bullet), though there may be an argument here for bringing back the black powder gun.

7. Speed of Rebound

As in the previous cases, let us think about the rebound of the following weapons: shotgun, bow-and-arrows, and the 20-lb sledge. The speed of rebound refers to the speed with which the user can get ready to use it again. This refers both to the time of reload of a ranged weapon, but also it refers to the time it takes to recover from the swing of a melee weapon. Thus, in the case of a shotgun, the speed of rebound would be the average of the time it takes both to **** the shotgun as well as to reload the shotgun after firing all of the available bullets. Similarly, with the bow-and-arrow, the speed of rebound refers to the speed it takes to retrieve another arrow, knock it, and draw back the string to fire. The speed of rebound for the 20-lb sledge would be the time it takes to swing the sledge, lift the sledge, center yourself and be ready to swing again. Unscientifically, I would rate these all about the same in regards to the speed of rebound because the speed advantage of the shotgun initially loses its advantage when one has fired all the shots, the bow-and-arrows are relatively slow but consistent, and the 20-lb sledge allows one to swing rather fast but it takes a long time to recover from the swing.

8. Zombie-Friendliness

Just as important as if it can be used against zombies, is if it can be used by zombies. In the event your position is compromised, would a zombie be able to stumble across your weapon of choice and, in a sudden zombie realization, use it? A zombie with a sword is a deadly thing indeed, where a zombie with a gun would certainly have no idea how to fire correctly, let alone reload. This brings to mind booby-trapping your weapons so that should such an event happen, the weapon is disabled, or possible exploded to eliminate a few zombie threats.

This all comes down to three things: how good is the weapon in the situation and how well can I use said weapon. Find the compromise between these two things and you will be successful with whatever you choose. So next time you hear the distant scratchings and moaning of our undead enemies, think before you decide to stock up simply on the explosives. Every weapon has its place, and every person has his/her weapon – choose them wisely. Remember, the aim is to most effectively remove the zombies heads while keeping your own.

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